Tuesday, March 31, 2015
Week 11
This week I started to move the node graphs over the to the Architect level. The node graphs took a long time to generate so I made the nodes further apart. I found the initial placement of the nodes caused ships to crash in to the border far too often and kept on creating new node graphs until they improved.
Tuesday, March 24, 2015
Week 10
This week I tweaked how the AI got the flag. I found that the AI were pathing way more then they needed to and that it would be better to go for the flag more directly using more avoidance then pathing. This also solved some lag issues I was sometimes having with pathing large paths.
Thursday, March 19, 2015
Week 9
This week I worked on researching and setting up AI for race mode. I realize we may not go forward with race mode but I want to get a start on it in-case we do.
Tuesday, March 3, 2015
Week 8
This week I worked on fixing some bugs with the node graph. There were times when I would get errors for trying to access a node that didn't exist. I realized this was because with the addition of moving obstacles some of my nodes would get destroyed during game play.
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