Tuesday, April 28, 2015
Week 16
Though there were some trouble getting everything to work I think overall the project went well. The kiosk mode looked great during the senior show and the AI were challenging to face in the two levels they worked best in. Also our game won game of the year and technical achievement award. So overall Id say the project was successful.
Tuesday, April 21, 2015
Week 15
The AI really only turned out working well in the Drill and Architect level because the others were finished too late with not enough time to properly test and tweak the AI.
Tuesday, April 14, 2015
Week 14
This week I tried to get the node graphs into the other levels but they are not all confirmed as final and time is running out.
Tuesday, April 7, 2015
Week 13
This week I worked on starting the kiosk mode. What I want to do for kiosk mode is create small scenes that are easy to load and unload. This way there isn't a large time between when the player hits the button to exit kiosk mode. I also continued iterating on the modifier menu.
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